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Unbogus fallout 4 perk chart
Unbogus fallout 4 perk chart













unbogus fallout 4 perk chart

Fixed a few bad or incorrect vanilla descriptions Last rank of Ninja now grants you +55% sneak speed instead of +45% Small Ballistic, Heavy, Melee, Unarmed and Energy bobbleheads now give you +5% respective damage instead of +25% crit damage Medicine Bobblehead gives you 10% additional effectiveness to both stimpaks and radaway (for example if you have no Medic perks, this would result in 30% healing -> 33% healing, not 30% -> 40%) Science Bobblehead gives you 50% shorter terminal lockout duration instead of 1 extra guess, hacking guesses can't stack beyond 5 guesses so Hacker 4 is the only source of the extra hacking guess now Deacon's Com perk gives you +50% sneak damage instead of +20% (to clarify, this will result in x3.0 -> x3.5, not x3.0 -> x4.5) Deacon's Com perk is now additive instead of muliplicative, in the same manner Ninja works Nick's Com perk now makes it easier to persuade people and gives you +10% damage with all pistols (like with all perks of this nature, the damage bonus will not be visible when looking at pistols, but it's there) Strong's Com perk now gives you +40% melee damage when you're below 40% health

unbogus fallout 4 perk chart

Steady Aim now gives you 20/40/70% increased accuracy with firearms and -10/20/40% spread for shotguns(recoil doesn't seem possible to modify via perks sadly) Night Person now grants you increasing health regeneration every rank, slightly less effective compared to Solar Powered due to being a lower-end perk Sneak rank 5 additionally makes you much harder to see in the dark if you are not moving and have your weapon sheathed Medic rank 4 no longer increases the speed of stims & radaway Medic now gives you 20/40/60/100% additional healing & rad removal, this means that rank 5 will have the same effectiveness as vanilla rank 2(base 30% healing + 100% effectiveness = 60% healing), now you'll want to go beyond the first rank of Medic for a change! And as a side effect, meds become more valuable and combat becomes harder Scrounger 4 has a 15% chance to give you all lost ammo back when firing the last loaded round in your weapon instead of 5% chance Moved all perks from Ranged and Melee into this module















Unbogus fallout 4 perk chart